Next up in the renovation project is a couple of video game soundtracks that I originally featured on "The Music Nexus: Reloaded" before posting them on the "Final Fantasy Forum" (follow the link at http://forums.ffshrine.org/video-game-music-download-links/, then register to become a member), which is an extension of the "Galbadia Hotel" video game music database (I have a link to this site in the "Cool Music Sites" section down in the right-hand column of this blog). One of those soundtracks is the one for the 1996 horror survival game called "Clock Tower". I'd always thought this was the very first incarnation of the game, but I found out recently that the American version, which I owned, was really "Clock Tower 2", as the actual original version and been released in Japan a year prior to that with the more formal name "Clock Tower: The First Fear". There's plenty to fear in this game.....if you're afraid of possessed maniacs wielding a giant pair of scissors. Even if you aren't, the dark atmosphere of the game altogether will eventually creep you out to the point where you might want to leave the lights on at night. I used to play this incessantly when I first got it back in the late 90's; it was one of the most unique games I'd ever played, being able to control a character in a point-and-click interactive environment. I even played it off and on for a few years beyond that, although to this day, I have still yet to obtain all of the different possible endings. Guess I could've cheated and followed an online walkthrough to accomplish that, but then I would've cheated myself. Almost forgot the game took place in Oslo, Norway. Best memory I have of the game hands down is the suspenseful 'Scissorsman Chase' music that starts playing when Scissorsman is on the prowl and looking to kill his next victim. The adrenaline really starts to pump through you while you're trying to navigate your character through the corridors and stairways. You'll find two versions of that infamous tune on Tracks #327 and #328, although they're labeled as "STR327" AND "STR328" respectively because the program I originally used to extract the game audio had automatically named them as such. The remaining hundred or so tracks are various bits of spoken dialogue and other assorted haunting effects. Therefore, this isn't an official soundtrack per se, but at least players will get to relive most of the sights (and sounds) of a game that was both a cool and innovative idea at the time of its international release.




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